Sort of the coolest scenarios in these types of games for me is when a players got their back against the wall, they figure out their path out of the situation and then they start playing as if those cards are coming in that specific order, because if they arent coming in that specific order, it doesnt matter
Players Turn The Players turn looks very similar to a usual TCG game as well, where Players can play Trainers, Items, Tools, Evolve, attach one Energy from the hand, and use Abilities
For two mana, Fear of Missing Out is an incredible synergy piece for the deck that you can also just run out as a generic good card
CONFIRA NOSSA LTIMA EDIO CLIQUE E NO PERCA A PRXIMA VAMOS FALAR EM NMEROS DA AMIGOS PET BRASIL + 0 MILHES EM NEGCIOS FECHADOS EXPOSITORES E COMPRADORES NACIONAIS E INTERNACIONAIS, PRESENTES NO EVENTO
Youre making sure that each of your opponents discards a card or sacrifices a creature for