In addition, there are 36 foil lands, 24 foil commons/uncommons, 16 full-art basic lands, 12 rare/mythic rares, and 1foil double-sided token
For example, if you wanted to play Mythos of Nethroi in your deck at the cost of foregoing the extra effect, you wouldnt be able to use it
The card lets you win the game if you have an almost empty library when you play it, making it the perfect card to play alongside infinite draw or self-mill combos

Red Deck Wins Soul-Scar Mage | Illustration by Steve Argyle (100) Arc Trail Arid Mesa Ash Zealot Barbarian Ring Blazing Rootwalla Bloodfeather Phoenix Bloodstained Mire Bomat Courier Bonecrusher Giant Brute Force Burst Lightning Cemetery Gatekeeper Chain Lightning Dragon's Rage Channeler Dreadhorde Arcanist Earthshaker Khenra Eidolon of the Great Revel Electrostatic Infantry Falkenrath Gorger Falkenrath Pit Fighter Feldon, Ronom Excavator Fiery Islet Figure of Destiny Fire Ambush Fireblast Firebolt Firedrinker Satyr Forked Bolt Galvanic Blast Goblin Guide Grim Lavamancer Harsh Mentor Heartfire Immolator Incendiary Flow Incinerate Infuriate Khenra Spellspear Kumano Faces Kakkazan Lava Dart Lightning Bolt Lightning Strike Maddening Hex Mishra's Factory Monastery Swiftspear Mountain x17 Mox Ruby Mutagenic Growth Mutavault Phoenix Chick Pillar of Flame Play with Fire Price of Progress Prismatic Vista Ragavan, Nimble Pilferer Rakdos Cackler Rampaging Ferocidon Ramunap Ruins Reinforced Ronin Rift Bolt Robber of the Rich Roil Eruption Roiling Vortex Scalding Tarn Seal of Fire Searing Blaze Searing Spear Shatterskull Smashing Shock Skewer the Critics Skullclamp Sokenzan, Crucible of Defiance Soul-Scar Mage Spikefield Hazard Strip Mine Stromkirk Noble Sulfuric Vortex Sunbaked Canyon Tarfire Titan's Strength Volcanic Hammer Wasteland Wild Slash Wooded Foothills Zurgo Bellstriker Good ol Red Deck wins is your typical red aggro deck

You can force them to use their mana in their turn