Time Warp is the best for its mana cost, Temporal Mastery makes your early game more explosive and is fine late, Walk the Aeons allows you to chain together multiple turns off one card when you need it, Temporal Trespass can be absolutely clutch when you need to both Time Walk and play another Howling Mine effect, and Part the Waterveil is your win condition
It's also a nice use of excess mana, which is always a good thing
I feel this is similar to what Japan went through around year 1 of SV, where they tried various things to try and fix the lack of product, none of which really did anything 4 Likes eeveeteam February 22, 2025, 9:55pm 3 Everyone except TPC and TPCi knows how to fix the supply issue fix the supply issue
I dont see them getting substantially worse anytime soon, as they count as permanents and can help you cast cards before you should be able to in a game of Magic, as Garfield intended
Please note: This product is opened live during the stream and is not shipped sealed