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Previously it was a very binary system: A card was either banned or not
FromTheShire: Interesting pseudo board wipe, pseudo draw engine for an enchantment deck
But Wizards of the Coast has noted that they have put a lot of effort into balancing the game, to allow for all these familiar elements to work within the context of an entirely different game
I love gothic horror, and I especially love the way it was handled in Midnight Hunt through artistic choices as well as card design and mechanics