Surrak and Goreclaw Surrak and Goreclaw works both with big creatures and big mana commanders, and it spreads around an important keyword for getting aggressive decks over the hump: trample
But even treating this as a 4-mana 3/2 that draws you a card sounds really good, and you can obviously divide up when you cast the two halves to make it feel even better and if you always have the mana available when it dies, it will just keep coming back When it has a big enough friend around, it is going to be an intimidating attacker on any board and that alone is enough for the Ruiner to be relevant almost all game long
(The copy becomes a token.) Enchantment - Case Change of Plans Each of X target creatures you control connive
It's an excellent source of card advantage in your manabase if you're playing at most one, maybe two colors, and it can fill in gaps for colors that don't have unmitigated access to card draw
Card Set(s) -Anime 25th collection- [EB-02] CARD VIEW EB02-012 | C | CHARACTER Gaimon Attribute Wisdom Block Icon 3 Effect If you have a [Sarfunkel], this Character gains [Blocker]