I do think this isn't too shabby of a vehicle overall though, maybe just not at the helm of the deck

Creatures (33) 1 Solemn Simulacrum 1 Clone 1 Man-o'-War 1 Duplicant 1 Karmic Guide 1 Crusading Knight 1 Venser, Shaper Savant 1 Galepowder Mage 1 Reveillark 1 Slithermuse 1 Knight of the White Orchid 1 Frost Titan 1 Sun Titan 1 War Priest of Thune 1 Elesh Norn, Grand Cenobite 1 Phyrexian Metamorph 1 Phyrexian Ingester 1 Sphinx of Uthuun 1 Restoration Angel 1 Deadeye Navigator 1 Isperia, Supreme Judge 1 Angel of Finality 1 Ephara, God of the Polis 1 Brago, King Eternal 1 Resolute Archangel 1 Oreskos Explorer 1 Reflector Mage 1 Eldrazi Displacer 1 Wispweaver Angel 1 Cloudblazer 1 Felidar Guardian 1 Vizier of Deferment 1 Disposal Mummy Planeswalkers (2) Lands (38) Spells (26) 1 Sensei's Divining Top 1 Sol Ring 1 Equilibrium 1 Darksteel Ingot 1 Future Sight 1 Turnabout 1 Hibernation 1 Wayfarer's Bauble 1 Crystal Shard 1 Portcullis 1 Vanish into Memory 1 Return to Dust 1 Cryptic Command 1 Planar Cleansing 1 Day of Judgment 1 Blue Sun's Zenith 1 Ghostly Flicker 1 Conjurer's Closet 1 Faith's Reward 1 Azorius Charm 1 Cyclonic Rift 1 Sphinx's Revelation 1 Azorius Cluestone 1 Restore the Peace 1 Strionic Resonator 1 Eerie Interlude Check out our comprehensive Deck List Database for lists of all my decks: SIGNATURE DECKS Purple Hippos and Maro Sorcerers

The secondary effect is that if you control a Salamangreat Link monster summoned using a monster with the same name as material, you can set the card from the grave, banishing it when it leaves the field
This means our Breeding Pool, Command Tower, and Forest can all become Gates
It ticks a few boxes immediately in that it is a spell with different casting options as well as a zero mana spell should you chose it to be