The early-game removal (Conclave Tribunal and Pacifism), combined with a number of powerful life-gain effects, will allow you to make it to the mid- and late-game when you can cast any one of your 13 strong Angel creatures (including 6 rare and 5 mythic creatures!) Once you cast these powerful flyers, you will be unstoppable
Obviously, this is a shoe-in if youre playing [c]Bogle[/c]s in modern, especially if you can get out white creatures as well
Time will tell if those permanents return in future sets, but a mana dork that lets you untap utility lands should have its place
Whether you're running Hydras, Adapt creatures, or Backup cards, the ability to take to the skies can quickly overwhelm opponents who lack flying blockers
What works, what doesnt work, and what does that say about playtest cards as a whole