Play Rules/Modifiers A battle of strategic wits, this format plays with decks of lands (Plains, Island, Swamp, Mountain, Forest) and one single card: Momir Vig
Most importantly, it's a lot of fun to play and doesn't feel like bad burn because rather than using Tome Scour like a horrible Lava Spike, we are looking to play a small number of mill creatures and keep bouncing them back to our hand to use their mill abilities over and over again
On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost
Hold up Moose Mana and watch your opponent whimper in fear as they try to work up the courage to attack
White loves tokens and black easily converts a field of tokens into direct damage via sacrifice cards and Blood Artist effects