Heroes of the Realm cards are a strange set while lots of them are interesting, many of them are physically impossible to play to a degree that not even silver border cards are, such as transforming into a card from a completely different card game
Tacking an extract combat step on a reasonably large body is what Karlach is all about
The whole deckbuilding challenge is getting your mana high enough, fast enough, to start dropping bombs before you die
Cards like Lotus Cobra and Tireless Provisioner may not be traditional ramp spells, but they serve a similar purpose in decks that want them
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