Talking about the goals when designing Lorcanas mechanics, co-designer and brand manager Ryan Miller said My co-designer Steve Warner and I kept four factors in mind when designing the game: approachability, fun, strategy, and whimsy
Theres actually two different shiny versions of these cards that you can get, and its important to know both the difference in price and where the cards come from
In Lorcana , ramping means filling your inkwell quickly so that you have the resources to play higher-cost cards before you normally would
We designed the game to be easy to learn so that folks that havent played a TCG before should be able to pick it up, but also have enough strategic depth to attract the seasoned TCG player, Miller explains
Zack Fair's last ability doesn't cause you to move counters from Zack Fair onto the target creature